THE 14TH ANNUAL SHORTY AWARDS

The Shorty Awards honor the best of social media and digital. View this season's finalists!

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SlayPals

Finalist in Gaming

Entered in Art Direction

Objective

The goal: break Diablo IV: Vessel of Hatred and its new mercenary characters out of the gaming echo chamber and into mainstream culture. With no paid media support, the campaign needed to capture attention organically, energizing both core die-hard fans and lapsed players who had drifted from the franchise.

Diablo’s audience spans decades, many loyal since the ‘90s. We recognized that nostalgia hits differently for this crowd. Instead of traditional gameplay trailers, the objective was to remind players why they fell in love with Diablo in the first place by blending brutal gameplay with a wink toward childhood memories.

The campaign aimed to turn mercenaries (key gameplay allies) into cultural icons by reimagining them as “SlayPals,” twisted throwbacks to beloved '80s and '90s companion toys. This approach would unlock new cultural relevance for Diablo, ignite widespread player engagement, and generate buzz without a single dollar spent on paid media.


 

Strategy

We cracked open the cultural vault of ‘80s and ‘90s nostalgia and dragged out something twisted. Mercenaries—essential for solo players in Diablo IV—transformed into SlayPals, disturbingly demented dolls that mirrored the cheery companion toys of childhood, now dripping with blood-soaked Diablo flair. The campaign leaned into dark humor, turning the brutal grind of demon-slaying into a shared experience players craved.

To set the tone, we crafted a pitch-perfect commercial parody, complete with a diabolical earworm jingle designed to live rent-free in players’ heads. The spot didn’t just showcase the mercenaries—it made them characters fans could obsess over. The jingle’s catchiness encouraged fans to submit their own “Sing-Along” gameplay highlight reels, inviting participation rather than just consumption.

On October 15, the campaign blitzed Diablo’s social channels—directly leveraging its existing fanbase across YouTube, Instagram, TikTok, Twitter, and Facebook. Without paid media support, the strategy hinged on shareability. Influencers and fans alike latched onto the content organically, proving that culturally resonant creative could cut through the noise without a media budget.

A strategic drop of exclusive “SlayPals” merchandise at the Blizzard Gear Store on October 17 provided another key engagement driver. As Diablo’s first Capsule Collection designed for a specific campaign rather than the game itself, the t-shirts became must-have items. Social channels lit up with fans asking how to get their hands on SlayPals.

We rolled out additional social content featuring SlayPals across Diablo’s channels. No filler posts—each drop drove interaction, kept conversations alive, and deepened fans' connection to the mercenaries. The campaign encouraged fans to share, discuss, and showcase their own mercenary-fueled victories.

This strategy worked because it made Diablo a cultural conversation, blending nostalgic fun with the franchise’s signature darkness, and building community along the way.

Results

The SlayPals campaign carved out a cultural moment, driving over 800,000 impressions across all social platforms. On YouTube alone, engagement rates spiked to 11%, shattering channel benchmarks and proving the campaign’s organic appeal.

But the real victory lay in the community’s response. Fans flooded comment sections with demands for their own SlayPals, transforming what began as a marketing concept into a coveted collectible. The exclusive Capsule Collection t-shirts sold through the Blizzard Gear Store became instant conversation starters, linking gameplay with real-world brand interaction.

Utilizing a social-first strategy, the campaign positioned Diablo IV: Vessel of Hatred as a cultural event. SlayPals not only reenergized core players but also pulled back lapsed fans who recognized the nostalgic wink.

No paid media. No traditional promotional crutches. Just a sharp concept, cultural fluency, and execution that proved Hell is, indeed, more fun together.

Media

Entrant Company / Organization Name

The Many, Diablo

Link

Entry Credits